By now you've most likely listened to the interview with Tommy Yune & Kevin McKeever done at
GATV.tv regarding all sorts of things in the ROBOTECH and
Macross worlds. The interviewer brought up the recently released (in Japan) PlayStation 2 mecha action game
Another Century's Episode 2, which I mentioned
back in December, in which the universes of a variety of mecha anime are
smooshed together and the player can choose from a wide variety of combat mecha to deploy and do battle as -- various Gundams, Mobile Suits, Aura Battlers, Heavy Metals, Metal Armors, Aestivalises, and oh yes,
Valkyries. There's also a video of the game's spiff-tastic opening CG sequence up at GATV, and more can be examined at the game's
official website.
I've actually had opportunity to play the game, and while it did take me a while to adjust to the Valkyrie control configuration -- having previously slogged through
Macross Digital Mission VF-X and its sequel, conqurered
Robotech: Battlecry, and spent about twenty minutes with Sega's slick import-only
Macross PS2 game, I've got more than your usual number of Valkyrie control configurations rattling around the ol' noggin, so being presented with a wholly different new one presented a slight challenge -- it's a hell of a lot of fun. Practically every mecha in the game comes equipped with a variety of weapons and a melee attack for when you're out of ammo, and the Valkyrie is no exception; after hearing nothing more than a "clik, clik" from the GU-11, I eliminated a number of Battlepods by speeding towards them in Battloid and mashing them with the mecha's mighty fists.
Mechanized fisticuffs is joy!Generally, it plays an awful lot like Konami's
Zone of the Enders, with a control scheme that sometimes feels a bit too loose, like the player is just going through the motions and doesn't have true control of the mecha. Lock on to an enemy, turn on the afterburners, beat the crap out of your foe, and repeat. On the other hand, combat is incredibly fast and furious and sometimes sucked me in regardless; I was jamming on the button to deploy the Tallgeese III's beam saber so hard my finger felt raw during a battle with one of the major villains from, I think,
Metal Armor Dragonar. After he retreated, I physically felt
spent.
For a well-rounded mecha-head, the true fun of the game is that you've got such a wide variety of units from such shows as
Aura Battler Dunbine,
Brain Powered,
Gundam Wing: Endless Waltz,
Macross, and
Martian Successor Nadesico, and they're all more or less to scale. Deploying a squad containing the big ol' Wing Zero Custom, the middle-sized VF-1S Skull One, and Akito Tenkawa's tiny little pink Aestivalis and then having them fly around the SDF-1
Macross as it executes a transformation -- and being able to actually get in close and zoom around the carrier arms as they move is such a bizarre geek-out moment; my friend Levi actually picked the God Gundam from
Mobile Fighter G Gundam to play during that mission, and seeing it do its crazy over-the-top mecha-fu in space against Battlepods and Zentraedi Powered Armors was just
surreal. An awful lot of the stages are ripped right from episodes of the shows involved, so you can recast battles from
Dragonar with the
Gundam Wing boys, send Aura Battlers to deal with the Zentraedi invasion, and have Valkyries streaking over the skies of the Federation military installations from
Gundam 0083. And with everything looking so shiny and polished, it only
heightens the sense of mecha-geek awe in a way that none of the super deformed
Super Robot Wars tactical RPGs have managed.
While I haven't seen it in operation, I assume that there's also a split-screen versus mode like that of its predecessor, where you and a friend assemble teams of mecha and pit them against each other. I assume the reason I didn't get a chance to see that was because last time I played the game's predecessor, I was thrown into the deep end of the versus pool against a friend of Levi's who spends a lot more time playing video games than I do and got repeatedly creamed and, consequently, extremely ticked off ...
The one problem with
Another Century's Episode 2, at least for all you folks out there? Gotta have an import-ready PS2 to play it. Me, I'll be snatching up a copy when the price comes down a little. Fun stuff, fun stuff ...